Web Reference: This is the 41th video of a video series about "WebGPU Graphics Programming Step-by-Step". It shows how to create multiple texture mapping for 3D cube. While there are WGSL functions that will get an individual pixel from a texture and there are use cases for that, those functions are not all that interesting because we could do the same with storage buffers. The interesting WGSL functions for textures are ones that filter and blend multiple pixels. Having established a foundation in uniforms, let's explore the fascinating realm of texture maps. A texture map is essentially an image wrapped around a 3D geometry mesh.
YouTube Excerpt: This is the 41th video of a video series about "
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