Web Reference: To render 3D graphics, we have to follow a sequence of steps. These steps are known as graphics pipeline or rendering pipeline. The following diagram depicts WebGL graphics pipeline. In the following sections, we will discuss one by one the role of each step in the pipeline. The following list provides a 2–3-level-deep outline of the interactive graphics pipeline. It defaults to just an overview of the big steps; clicking on a step will show you more about that step, possibly including additional sub-steps. In this section, we will cover the basic structure of a WebGL program and how data flows from the JavaScript side of the program into the graphics pipeline and through the vertex and fragment shaders.
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