Web Reference: Access Variable by Name is an Unreal Engine plugin which adds Blueprint nodes to get/set the variable by name. These nodes enable you to get/set the variable by the string instead of the get/set node. We recently released the Unreal Engine plugin "Access Variable by Name". "Access Variable by Name" provides a Blueprint node that allows you to get/set the value of a variable by specifying a string. Property Access allows you to access components and variables that are only accessible on the Game Thread anywhere within an Animation Blueprint.
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