Web Reference: Support for the complete Lua standard library with very few exceptions (mostly located on the 'debug' module) and a few extensions (in the string library, mostly) Unity MoonSharp Tutorial 2 - Lua Functions and Assign Global Variables Coding With_Ease 91 subscribers Subscribe In the previous tutorial, you got your first contact with MoonSharp: you put a script in a string, run the code and took its output. While that might occasionally be useful, the interoperability needed for most use cases require a little bit more integration between CLR code and MoonSharp.
YouTube Excerpt: Source code Github repo: https://github.com/CodingWith-EaseTutorials/UnityMoonSharpTutorialSeries.
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