Web Reference: Rollback netcode is a solution that's added on top of delay based netcode. It chooses a sensible delay, then says basically "even if ping is fluctuating or packets are lost, I'll try to keep the game going and fix any errors after they occur". Oct 18, 2019 · There’s been a renewed sense in the fighting game community that rollback is the best choice, and fighting game developers who choose to use delay-based netcode are preventing the growth of... Apr 18, 2023 · Ultimately, it’s best to consider rollback architecture as an extension of the lockstep model and a tool to mitigate input latency. It’s not without its downsides; namely, it introduces a lot of inconsistency and implementation complexity.
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