Web Reference: Coding a ray casting engine in C from scratch. Using only SDL2. My No-Nonsense C Programming Course: https://hirschdaniel.gumroad.com/l/c-......more Jul 27, 2024 · Our implementation of the ray-casting will need some sort of things that will help us during our calculations. One of them, is determining the direction of the player. To find the first wall that a ray encounters on its way, you have to let it start at the player's position, and then all the time, check whether or not the ray is inside a wall. If it's inside a wall (hit), then the loop can stop, calculate the distance, and draw the wall with the correct height.
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