Web Reference: Dec 31, 2008 · You're checking the rectangle for intersection with a circle; you always can transform your coordinate system so that the rectangle is axis-parallel with no change in the circle :-) You have 4 points of the rectangle, so you can always define all the 4 lines equations of the rectangle. You can also define the circle equation, so you can always make a test if any of the 4 lines touches the circle. Collision detection can be accomplished using code that ranges from simple if statements to complicated algorithms handling thousands of objects at once, and even libraries that simulate realistic physics. We’ll start with something simple and work our way up from there.
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