Web Reference: Creating video tutorials on modern OpenGL and Vulkan using C++ on Windows and Linux. We learned from the previous chapter that a mesh represents a single drawable entity, so let's start by defining a mesh class of our own. Let's review a bit of what we've learned so far to think about what a mesh should minimally have as its data. New video tutorial: optimize your meshes with the Mesh Optimizer tool https://youtu.be/9HO1dl0zcxg Enjoy!
YouTube Excerpt: In this video we learn how to
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