Web Reference: Connecting server and clients Netcode for Entities uses the Unity Transport package to manage connections and stores each connection as an entity. Each connection entity has a NetworkStreamConnection component with the Transport handle for the connection. Jun 18, 2025 · Let me explain why we use netcode for entities, but as mentioned above, we want a simple communication method - because we like ecs and netcode is friendly to ecs, which saves us the original trouble: Manage ecs simultaneously on the client and server sides. We'll be going over the very basics of using Netcode for Entities in this video series. We are starting with creating and connecting the client and server worlds.
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