Web Reference: Support this series and get rewards! / thecherno Welcome to Game Programming, a series in which we take an in depth look at how to make a game from scratch, in Java. Dec 1, 2015 · So, I'm making a game, and I want an FPS Counter, however I've got no clue what the math I should do behind it is. My previous counter worked, but it only updated every second due to the math. * A utility class that can be used to compute the average frames per second. * An event object which contains the actual, average or aggregated, frames per second. * Returns the object that originated the event. * Returns the average frames per second based on the FPSCounter's frames per second count. * @return the average frames per second.
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