Web Reference: In this episode we setup a basic state system, and the beginning of an entity hierarchy! It’s ostensibly about the State design pattern, but I can’t talk about that and games without going into the more fundamental concept of finite state machines (or “FSMs”). But then once I went there, I figured I might as well introduce hierarchical state machines and pushdown automata. For more detailed information, look at the GameState, BasicGameState and StateBaseGame classes in the Slick 2D Javadoc. Your Title state might display a name and ask the user to press "space" to start. Your Gameplay state might render the action and has the user move around and shoot stuff.
YouTube Excerpt: In this episode we setup a basic

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Java Game Programming E05 State - Latest Information & Updates 2026 Information & Biography

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State Based Game Tutorial
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Make Games in Java - Episode 5 - Show the Other Side of Tiles
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Adding Correct Movement Learning Java Game Programming EP 5
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Java Game Programming Episodes 1-5: Starting our Game
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Java Game Development - 20 - Creating Display Modes List
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Java Game Programming Wizard Top Down Shooter Part 5
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Java Game Tutorial: Ep 46 - Touch Ups
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Improving the State Manager - #5 - General Java Game Development Tutorials

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