Web Reference: Attributes and methods are basically variables and functions that belongs to the class. These are often referred to as "class members". A class is a user-defined data type that we can use in our program, and it works as an object constructor, or a "blueprint" for creating objects. Oct 21, 2025 · Objects are the actual entities that are created as an instance of a class. There can be as many objects of a class as desired. For example, in the above, we discussed the class of Cars. If we create an actual car based on the properties of the Car class, the car we made is the object of that class. A class is a blueprint for the object. We can think of a class as a sketch (prototype) of a house. It contains all the details about the floors, doors, windows, etc - we build the house based on these descriptions. The house is the object.
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