Web Reference: Unity’s Tilemap system is perfect for 2D projects that contain gameplay levels as it allows the user to prototype levels that can be immediately tested within the game engine. In this tutorial, we’ll explore the different parts of the Tilemap system. When you create a Tilemap, the Grid component is automatically parented to the Tilemap and acts as a guide when you lay out Tiles onto the Tilemap. To create, change, or pick the Tiles for painting onto a Tilemap, use the Tile Palette (menu: Window > 2D > Tile Palette) and its tools. Learn how to create Tilemaps using Unity's built-in Tilemap system, and how to create rule tiles to make things efficient. NEXT VIDEO: https://www.youtube.c...
YouTube Excerpt: Checkout AutoTiling - A Useful Feature for your
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