Web Reference: If a ScriptableObject has not been saved to an asset, and it is referenced from an object in a scene, Unity serializes it directly into the scene file. For ScriptableObjects that have only a single persistent instance within a project, use the ScriptableSingleton base class. Oct 22, 2025 · Learn what serialization is in Unity, why it matters, and how it powers everything from saving scenes to loading AssetBundles. Understand the difference between Editor-time and runtime serialization, [System.Serializable], ScriptableObjects, and why your variables reset after Play Mode. Jul 27, 2020 · When you serialize your inventory, you just need to serialize a list of references to those ScriptableObjects, and not the whole SO itself (because the actual data for the SO is a static part of your game).
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