Web Reference: It is possible for the game clients to become slightly desynced, not enough to crash the game, just enough to create lag for everyone. This mod reduces this problem. It also will correct for network fluctuations during the match, lag switches, etc. Why is this needed? SFV has a bug where one player's game can lag behind the other's online. This can cause artificial lag and one sided rollback for the other player. If you are confused on what is happening or what this actually means read below: With all of the Street Fighter V netcode talk recently I finally decided to do some testing to actually find out...
YouTube Excerpt: If you are confused on what is happening or what this actually means read below: With all of the
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