Web Reference: The fifth video in my Java game development tutorial series. In this video, we learn the basics of the Java3D library which is a hierarchical system for rendering objects in 3D space. This document is the first part of a tutorial on using the Java 3D API. Additional chapters and the full preface to this material is presented in the Module 0 document available at: Java 3D is an object-oriented API. Applications construct individual graphics elements as separate objects and connect them together into a treelike structure called a scene graph. The application manipulates these objects using their predefined accessor, mutator, and node-linking methods.
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