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Vulkan Mouse Picking Using Storage RROIPp2R Ek

Vulkan Mouse Picking Using Storage RROIPp2R Ek %title%{ Information| Details| Content}
Web Reference: An experiment in mouse picking using storage buffers. More information can be found here: https://blog.gavs.space/post/003-vulkan-mouse-picking/ I'm working on a Vulkan render engine and I wanted to be able to click on objects in the scene to select them, as a programmer the first thing I did was a quick google search, and I was a bit disappointed with the amount of material I found, so after managing to implement it myself When using storage images and texel buffers, it’s crucial to understand the format compatibility rules, which differ slightly between these resource types. Mismatches between shader formats and resource formats can lead to undefined behavior and potential validation warnings.

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