Web Reference: In this video, we are going to show how ObjectNet handles dynamic object creation during gameplay and how ObjectNet synchronizes even when a new player enter... When tested on ObjectNet, object detectors show a 40-45% drop in performance, with respect to their performance on other benchmarks, due to the controls for biases. Controls make ObjectNet robust to fine-tuning showing only small performance increases. Note I have cloned the official PyTorch implementation and just added a function to merge most common classes to reduce number of classes from 150 to 25. I could not address this modification in the title of the repo.
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